AI Insights · Timothy · October 2025
Top Interactive Story Games Performance in Australia Q3 2025
Explore the performance trends of the top interactive story games in Australia during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, interactive story games continued to captivate audiences in Australia. Here's a look at how the top five apps performed on a unified platform, combining data from both iOS and Android.
Love and Deepspace from INFOLD PTE. LTD. saw its weekly revenue fluctuate, peaking at approximately $153K at the start of July, before settling around $81K by the end of September. Downloads remained relatively stable, with numbers hovering around 1.2K to 1.5K weekly. Active users experienced a slight increase, growing from 33.9K to 35.5K over the quarter.
Love Island: The Game, published by Fusebox Games, started the quarter with a weekly revenue of $43K, which steadily declined to about $8K. Downloads followed a similar downward trend, starting at 7K and decreasing to around 1.3K by the end of September. However, weekly active users showed resilience, peaking at over 42K in early September.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced consistent weekly revenue, maintaining around $12K to $14K. Downloads initially increased from 811 to 2.7K in early August but then tapered off to 828 by the end of the quarter. Active users showed a similar pattern, rising to 3.2K in August before stabilizing around 1.5K.
Episode - Choose Your Story from Episode Interactive maintained a steady revenue, ranging between $9K and $17K. Downloads increased towards the end of the quarter, reaching 2.7K by late September. Active users also saw growth, peaking at 9K in early September before declining slightly.
Lastly, MeChat - Interactive Stories by PlayMe Studio showed stable revenue, around $8K to $9K throughout the quarter. Weekly downloads showed a gradual increase, ending at 1.6K. Active users remained consistent, slightly increasing from 3.2K to 3.6K.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for each app. This quarter showcased varying trends in revenue, downloads, and active users, reflecting the dynamic nature of the interactive story game market in Australia.